| FixedStepTimerStart Method |
Starts/resumes the timer.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public:
virtual void Start() sealed
abstract Start : unit -> unit
override Start : unit -> unit
Implements
IGameTimerStartRemarks
Calling
Start for an already running timer does nothing. This method does not
reset
FrameCount or
Time.
See Also