| FixedStepTimerOnIdle Method |
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax protected void OnIdle(
GameTimerEventArgs eventArgs
)
Protected Sub OnIdle (
eventArgs As GameTimerEventArgs
)
protected:
void OnIdle(
GameTimerEventArgs^ eventArgs
)
member OnIdle :
eventArgs : GameTimerEventArgs -> unit
Parameters
- eventArgs
- Type: DigitalRune.Game.TimingGameTimerEventArgs
The GameTimerEventArgs instance containing
the event data.
See Also