| FixedStepTimerIdle Event |
Occurs when application is idle.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public event EventHandler<GameTimerEventArgs> Idle
Public Event Idle As EventHandler(Of GameTimerEventArgs)
public:
virtual event EventHandler<GameTimerEventArgs^>^ Idle {
void add (EventHandler<GameTimerEventArgs^>^ value);
void remove (EventHandler<GameTimerEventArgs^>^ value);
}
abstract Idle : IEvent<EventHandler<GameTimerEventArgs>,
GameTimerEventArgs>
override Idle : IEvent<EventHandler<GameTimerEventArgs>,
GameTimerEventArgs>
Value
Type:
SystemEventHandlerGameTimerEventArgsImplements
IGameTimerIdleRemarks
This event is raised when the timer is updated, but there is time left before the next time
step should be performed. See
IdleTime for more details.
See Also