Click or drag to resize
DigitalRuneFixedStepTimerIdle Event
Occurs when application is idle.

Namespace: DigitalRune.Game.Timing
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public event EventHandler<GameTimerEventArgs> Idle

Value

Type: SystemEventHandlerGameTimerEventArgs

Implements

IGameTimerIdle
Remarks
This event is raised when the timer is updated, but there is time left before the next time step should be performed. See IdleTime for more details.
See Also