| FixedStepTimerTimeChanged Event |
Occurs when the game time has advanced.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public event EventHandler<GameTimerEventArgs> TimeChanged
Public Event TimeChanged As EventHandler(Of GameTimerEventArgs)
public:
virtual event EventHandler<GameTimerEventArgs^>^ TimeChanged {
void add (EventHandler<GameTimerEventArgs^>^ value);
void remove (EventHandler<GameTimerEventArgs^>^ value);
}
abstract TimeChanged : IEvent<EventHandler<GameTimerEventArgs>,
GameTimerEventArgs>
override TimeChanged : IEvent<EventHandler<GameTimerEventArgs>,
GameTimerEventArgs>
Value
Type:
SystemEventHandlerGameTimerEventArgsImplements
IGameTimerTimeChangedRemarks
This event triggers the next time step (frame).
See Also