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DigitalRuneFixedStepTimerTimeChanged Event
Occurs when the game time has advanced.

Namespace: DigitalRune.Game.Timing
Assembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax
public event EventHandler<GameTimerEventArgs> TimeChanged

Value

Type: SystemEventHandlerGameTimerEventArgs

Implements

IGameTimerTimeChanged
Remarks
This event triggers the next time step (frame).
See Also