| GameClockEventArgsGameTime Property |
Gets the game time, which is the sum of all
DeltaTime values.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public TimeSpan GameTime { get; set; }
Public Property GameTime As TimeSpan
Get
Set
public:
property TimeSpan GameTime {
TimeSpan get ();
void set (TimeSpan value);
}
member GameTime : TimeSpan with get, set
Property Value
Type:
TimeSpanThe game time, which is the sum of all
DeltaTime values.
See Also