| GameClockEventArgsDeltaTime Property |
Gets the amount of time that has elapsed since the last
TimeChanged
event.
Namespace: DigitalRune.Game.TimingAssembly: DigitalRune.Game (in DigitalRune.Game.dll) Version: 1.4.0.0 (1.4.0.14427)
Syntax public TimeSpan DeltaTime { get; set; }
Public Property DeltaTime As TimeSpan
Get
Set
public:
property TimeSpan DeltaTime {
TimeSpan get ();
void set (TimeSpan value);
}
member DeltaTime : TimeSpan with get, set
Property Value
Type:
TimeSpanThe elapsed time since the last
TimeChanged event.
See Also