| TerrainLayerFadeInStart Property |
Gets or sets the clipmap level where this terrain layer starts to fade in.
(This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int FadeInStart { get; set; }
Public Property FadeInStart As Integer
Get
Set
public:
virtual property int FadeInStart {
int get () sealed;
void set (int value) sealed;
}
abstract FadeInStart : int with get, set
override FadeInStart : int with get, set
Property Value
Type:
Int32
The clipmap level where this layer starts to fade in.
The default value is 0.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See TerrainLayer for more details.
See Also