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DigitalRuneTerrainLayerFadeInStart Property
Gets or sets the clipmap level where this terrain layer starts to fade in. (This is a material parameter - see remarks.)

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public int FadeInStart { get; set; }

Property Value

Type: Int32
The clipmap level where this layer starts to fade in. The default value is 0.
Remarks

This is material parameter. Changing this property affects all terrain layers that share the same material.

See TerrainLayer for more details.

See Also