| TerrainLayerFadeInEnd Property |
Gets or sets the clipmap level where the fade-in ends and this terrain layer is fully
visible. (This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int FadeInEnd { get; set; }
Public Property FadeInEnd As Integer
Get
Set
public:
property int FadeInEnd {
int get ();
void set (int value);
}
member FadeInEnd : int with get, set
Property Value
Type:
Int32
The clipmap level where the fade-in ends and this terrain layer is fully visible. The
default value is 0, which means that the terrain is immediately visible.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See TerrainLayer for more details.
See Also