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DigitalRuneTerrainLayerFadeInEnd Property
Gets or sets the clipmap level where the fade-in ends and this terrain layer is fully visible. (This is a material parameter - see remarks.)

Namespace: DigitalRune.Graphics
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public int FadeInEnd { get; set; }

Property Value

Type: Int32
The clipmap level where the fade-in ends and this terrain layer is fully visible. The default value is 0, which means that the terrain is immediately visible.
Remarks

This is material parameter. Changing this property affects all terrain layers that share the same material.

See TerrainLayer for more details.

See Also