|  | TerrainLayerFadeInEnd Property | 
            Gets or sets the clipmap level where the fade-in ends and this terrain layer is fully
            visible. (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic int FadeInEnd { get; set; }Public Property FadeInEnd As Integer
	Get
	Set
public:
property int FadeInEnd {
	int get ();
	void set (int value);
}member FadeInEnd : int with get, set
Property Value
Type: 
Int32
            The clipmap level where the fade-in ends and this terrain layer is fully visible. The
            default value is 0, which means that the terrain is immediately visible.
            
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
            See TerrainLayer for more details.
            
 See Also
See Also