|  | TerrainLayerFadeOutEnd Property | 
            Gets or sets the clipmap level where the fade-out ends and this terrain layer is not
            rendered anymore. (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic int FadeOutEnd { get; set; }Public Property FadeOutEnd As Integer
	Get
	Set
public:
virtual property int FadeOutEnd {
	int get () sealed;
	void set (int value) sealed;
}abstract FadeOutEnd : int with get, set
override FadeOutEnd : int with get, set
Property Value
Type: 
Int32
            The clipmap level where the fade-out ends and this terrain layer is not rendered anymore.
            The default value is 
MaxValue, which means that the terrain layer does not
            fade out.
            
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
            See TerrainLayer for more details.
            
 See Also
See Also