| TerrainLayerFadeOutEnd Property |
Gets or sets the clipmap level where the fade-out ends and this terrain layer is not
rendered anymore. (This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int FadeOutEnd { get; set; }
Public Property FadeOutEnd As Integer
Get
Set
public:
virtual property int FadeOutEnd {
int get () sealed;
void set (int value) sealed;
}
abstract FadeOutEnd : int with get, set
override FadeOutEnd : int with get, set
Property Value
Type:
Int32
The clipmap level where the fade-out ends and this terrain layer is not rendered anymore.
The default value is
MaxValue, which means that the terrain layer does not
fade out.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See TerrainLayer for more details.
See Also