| TerrainLayerMaterial Property |
Gets (or sets) the material that is used to render this terrain layer.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Material Material { get; protected set; }
Public Property Material As Material
Get
Protected Set
public:
virtual property Material^ Material {
Material^ get () sealed;
protected: void set (Material^ value) sealed;
}
abstract Material : Material with get, set
override Material : Material with get, set
Property Value
Type:
Material
The material that is used to render this terrain layer. Must not be
.
Exceptions Remarks
A Material can be shared by multiple terrain layers.
See TerrainLayer for more details.
See Also