|  | TerrainLayerFadeOutStart Property | 
            Gets or sets the clipmap level where this terrain layer starts to fade out.
            (This is a material parameter - see remarks.)
            
 
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic int FadeOutStart { get; set; }Public Property FadeOutStart As Integer
	Get
	Set
public:
property int FadeOutStart {
	int get ();
	void set (int value);
}member FadeOutStart : int with get, set
Property Value
Type: 
Int32
            The clipmap level where this terrain layer starts to fade out. The default value is
            
MaxValue, which means that the terrain layer does not fade out.
            
 Remarks
Remarks
            This is material parameter. Changing this property affects all terrain layers that share
            the same material.
            
            See TerrainLayer for more details.
            
 See Also
See Also