| TerrainLayerFadeOutStart Property |
Gets or sets the clipmap level where this terrain layer starts to fade out.
(This is a material parameter - see remarks.)
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int FadeOutStart { get; set; }
Public Property FadeOutStart As Integer
Get
Set
public:
property int FadeOutStart {
int get ();
void set (int value);
}
member FadeOutStart : int with get, set
Property Value
Type:
Int32
The clipmap level where this terrain layer starts to fade out. The default value is
MaxValue, which means that the terrain layer does not fade out.
Remarks
This is material parameter. Changing this property affects all terrain layers that share
the same material.
See TerrainLayer for more details.
See Also