| UniformMaterialName Property |
Gets or sets the name of the material.
Namespace: DigitalRune.Physics.MaterialsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public string Name { get; set; }
Public Property Name As String
Get
Set
public:
virtual property String^ Name {
String^ get () sealed;
void set (String^ value) sealed;
}
abstract Name : string with get, set
override Name : string with get, set
Property Value
Type:
String
The name of the material, for example "Wood", "Ice". The default value is
.
Implements
INamedObjectNameRemarks
This property is not used by the simulation. It can be used to manage different materials
and for debugging.
See Also