UniformMaterialRestitution Property |
Namespace: DigitalRune.Physics.Materials
The coefficient of restitution or bounciness of an object is a fractional value representing the ratio of velocities after and before an impact. An object with a restitution of 1 collides elastically, while an object with a restitution less than 1 collides inelastically. For a value of 0, the object effectively "stops" at the surface with which it collides - not bouncing at all.
For a stable simulation it is recommended to use 0 or low values when possible.