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DigitalRuneCcdIKSolverBoneGain Property
Gets or sets the bone gain.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public float BoneGain { get; set; }

Property Value

Type: Single
The bone gain in the range ]0, 1]. The default is 1.
Remarks
If this value is less than 1, the algorithm will need more iterations to reach the target but the result will be smoother.
See Also