| CcdIKSolverBoneGain Property |
Gets or sets the bone gain.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public float BoneGain { get; set; }
Public Property BoneGain As Single
Get
Set
public:
property float BoneGain {
float get ();
void set (float value);
}
member BoneGain : float32 with get, set
Property Value
Type:
SingleThe bone gain in the range ]0, 1]. The default is 1.
Remarks
If this value is less than 1, the algorithm will need more iterations to reach the target
but the result will be smoother.
See Also