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DigitalRuneCcdIKSolverTipOffset Property
Gets or sets the tip offset in tip bone space.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public Vector3F TipOffset { get; set; }

Property Value

Type: Vector3F
The tip offset in tip bone space. The default is a zero vector.
Remarks
If this offset is zero, the IK solver will try to move the origin of the tip bone to the Target. For example, if the solver is used for an arm and the hand bone is the tip bone, then the character will "grab" the target with the wrist where the hand bone starts. The TipOffset should be set to the offset from the wrist to the hand center. Then the target will be grabbed correctly with the hand center and not the wrist.
See Also