| ChainBoneMapperMapFromBindPose Property |
Gets or sets a value indicating whether the chain mapping uses the bind pose as the
reference orientation for the target skeleton.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public bool MapFromBindPose { get; set; }
Public Property MapFromBindPose As Boolean
Get
Set
public:
property bool MapFromBindPose {
bool get ();
void set (bool value);
}
member MapFromBindPose : bool with get, set
Property Value
Type:
Boolean if the bind pose is used as the reference orientation; otherwise,
a direct-mapped bone pose is used as reference orientation. The
default is
.
See Also