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DigitalRuneChainBoneMapperMapFromBindPose Property
Gets or sets a value indicating whether the chain mapping uses the bind pose as the reference orientation for the target skeleton.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public bool MapFromBindPose { get; set; }

Property Value

Type: Boolean
if the bind pose is used as the reference orientation; otherwise, a direct-mapped bone pose is used as reference orientation. The default is .
See Also