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DigitalRuneChainBoneMapperTipBoneIndexA Property
Gets or sets the bone index where the bone chain of the first skeleton ends. This is the bone index of the first bone that is NOT included in the chain.

Namespace: DigitalRune.Animation.Character
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
public int TipBoneIndexA { get; set; }

Property Value

Type: Int32
The bone index where the bone chain of the first skeleton ends. (= The first bone AFTER the chain.)
See Also