| ChainBoneMapperTipBoneIndexA Property |
Gets or sets the bone index where the bone chain of the first skeleton ends. This is the
bone index of the first bone that is NOT included in the chain.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public int TipBoneIndexA { get; set; }
Public Property TipBoneIndexA As Integer
Get
Set
public:
property int TipBoneIndexA {
int get ();
void set (int value);
}
member TipBoneIndexA : int with get, set
Property Value
Type:
Int32
The bone index where the bone chain of the first skeleton ends. (= The first bone AFTER the
chain.)
See Also