| ChainBoneMapperTipBoneIndexB Property |
Gets or sets the bone index where the bone chain of the second skeleton ends. This is the
bone index of the first bone that is NOT included in the chain.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public int TipBoneIndexB { get; set; }
Public Property TipBoneIndexB As Integer
Get
Set
public:
property int TipBoneIndexB {
int get ();
void set (int value);
}
member TipBoneIndexB : int with get, set
Property Value
Type:
Int32
The bone index where the bone chain of the second skeleton ends. (= The first bone AFTER the
chain.)
See Also