| TerrainRendererMeshSave Method |
Writes the mesh data to the specified stream.
Namespace: DigitalRune.Graphics.RenderingAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public void Save(
Stream stream
)
Public Sub Save (
stream As Stream
)
public:
void Save(
Stream^ stream
)
member Save :
stream : Stream -> unit
Parameters
- stream
- Type: System.IOStream
The stream.
Exceptions See Also