| IInputServiceIsKeyboardHandled Property |
Gets or sets a value indicating whether keyboard input has already been handled.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax bool IsKeyboardHandled { get; set; }
Property IsKeyboardHandled As Boolean
Get
Set
property bool IsKeyboardHandled {
bool get ();
void set (bool value);
}
abstract IsKeyboardHandled : bool with get, set
Property Value
Type:
Boolean if keyboard input has already been handled; otherwise,
.
Remarks
This value is automatically reset (= set to ) by the input service
in each frame. Game components can set this flag to indicate that they have handled the
keyboard input and other game components should not handle this input anymore.
See Also