| IInputServicePressedKeys Property |
Gets the pressed keys.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax ReadOnlyCollection<Keys> PressedKeys { get; }
ReadOnly Property PressedKeys As ReadOnlyCollection(Of Keys)
Get
property ReadOnlyCollection<Keys>^ PressedKeys {
ReadOnlyCollection<Keys>^ get ();
}
abstract PressedKeys : ReadOnlyCollection<Keys> with get
Property Value
Type:
ReadOnlyCollectionKeysThe pressed keys.
Remarks
This list includes keys that were "up" in the last frame and are "down" in this frame.
The list also includes artificial key presses generated by the key repetition feature.
See Also