| ExplosionRadius Property |
Gets or sets the explosion radius.
Namespace: DigitalRune.Physics.ForceEffectsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public float Radius { get; set; }
Public Property Radius As Single
Get
Set
public:
property float Radius {
float get ();
void set (float value);
}
member Radius : float32 with get, set
Property Value
Type:
SingleThe explosion radius. The default value is 5.
Remarks
The explosion force will fall off from the explosion center (
Position) to this
radius where it reaches 0. Bodies outside this radius are not affected.
See Also