| ExplosionForce Property |
Gets or sets the force magnitude of the explosion.
Namespace: DigitalRune.Physics.ForceEffectsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public float Force { get; set; }
Public Property Force As Single
Get
Set
public:
property float Force {
float get ();
void set (float value);
}
member Force : float32 with get, set
Property Value
Type:
SingleThe force. The default is
100000.
See Also