| TerrainClipmapCellsPerLevel Property |
Gets or sets the number of cells (texels) per clipmap level.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public int CellsPerLevel { get; set; }
Public Property CellsPerLevel As Integer
Get
Set
public:
property int CellsPerLevel {
int get ();
void set (int value);
}
member CellsPerLevel : int with get, set
Property Value
Type:
Int32The number of cells (texels) per clipmap level.
Exceptions See Also