| TerrainClipmapOrigins Property |
Gets the world space origin of each clipmap level.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public Vector2F[] Origins { get; }
Public ReadOnly Property Origins As Vector2F()
Get
public:
property array<Vector2F>^ Origins {
array<Vector2F>^ get ();
}
member Origins : Vector2F[] with get
Property Value
Type:
Vector2FThe world space origin of each clipmap level.
Remarks
This array contains MaxNumberOfLevels elements. Only the first
NumberOfLevels elements are used.
Unlike the origin of TerrainTiles, this origin corresponds to the texture
coordinate (0, 0) (= the corner of the texture). The origin is not in the center of the
first texel.
See Also