| TerrainClipmapMinLevel Property |
Gets or sets the index of the first level which is actively used.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public float MinLevel { get; set; }
Public Property MinLevel As Single
Get
Set
public:
property float MinLevel {
float get ();
void set (float value);
}
member MinLevel : float32 with get, set
Property Value
Type:
Single
The index of the first level which is actively used.
The default value is 0.
Remarks
Per default, all clipmap levels from index 0 (most detailed level) to index
NumberOfLevels - 1 (least detailed level) are in use. In certain situations
it makes sense to skip the most detailed levels, for example if player is high above
the ground or moving very fast. For this case
MinLevel can be set to a value
in [0,
NumberOfLevels - 1]. The clipmap renderer will not update the clipmap
levels with an index smaller than
MinLevel.
See Also