| TerrainClipmapEnableAnisotropicFiltering Property |
Gets or sets a value indicating whether the clipmap is sampled using anisotropic
filtering.
Namespace: DigitalRune.GraphicsAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool EnableAnisotropicFiltering { get; set; }
Public Property EnableAnisotropicFiltering As Boolean
Get
Set
public:
property bool EnableAnisotropicFiltering {
bool get ();
void set (bool value);
}
member EnableAnisotropicFiltering : bool with get, set
Property Value
Type:
Boolean if the clipmap is sampled using anisotropic filtering;
otherwise,
. The default value is
.
Remarks
On AMD GPUs it is also necessary to enable mipmaps (see
EnableMipMap) for
anisotropic filtering. This is not necessary on Intel or Nvidia GPUs. (Note that mipmap
generation for terrain clipmaps is very expensive. Therefore, consider disabling anisotropic
filtering on AMD GPUs.)
See Also