| BuoyancyAngularDrag Property |
Gets or sets the angular drag coefficient.
Namespace: DigitalRune.Physics.ForceEffectsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public float AngularDrag { get; set; }
Public Property AngularDrag As Single
Get
Set
public:
property float AngularDrag {
float get ();
void set (float value);
}
member AngularDrag : float32 with get, set
Property Value
Type:
SingleThe angular drag coefficient. The default value is
0.5.
Remarks
The rotation of swimming rigid bodies is damped. The damping is proportional to this
value.
See Also