| BuoyancySurface Property |
Gets or sets the water surface plane (in world space).
Namespace: DigitalRune.Physics.ForceEffectsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public Plane Surface { get; set; }
Public Property Surface As Plane
Get
Set
public:
property Plane Surface {
Plane get ();
void set (Plane value);
}
member Surface : Plane with get, set
Property Value
Type:
Plane
The water surface plane (in world space). The default value is
new Plane(Vector3F.UnitY, 0).
Remarks
This plane defines the surface of the body of water. If a rigid body in the
AreaOfEffect is partially or totally below this plane, the
buoyancy force is applied.
See Also