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DigitalRuneBuoyancySurface Property
Gets or sets the water surface plane (in world space).

Namespace: DigitalRune.Physics.ForceEffects
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public Plane Surface { get; set; }

Property Value

Type: Plane
The water surface plane (in world space). The default value is new Plane(Vector3F.UnitY, 0).
Remarks

This plane defines the surface of the body of water. If a rigid body in the AreaOfEffect is partially or totally below this plane, the buoyancy force is applied.

See Also