| BuoyancyVelocity Property |
Gets or sets the linear velocity of the water.
Namespace: DigitalRune.Physics.ForceEffectsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public Vector3F Velocity { get; set; }
Public Property Velocity As Vector3F
Get
Set
public:
property Vector3F Velocity {
Vector3F get ();
void set (Vector3F value);
}
member Velocity : Vector3F with get, set
Property Value
Type:
Vector3FThe linear water velocity. The default is a (0, 0, 0).
Remarks
This vector can be used to create flowing water that drags objects in the velocity
direction.
See Also