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DigitalRuneBuoyancyVelocity Property
Gets or sets the linear velocity of the water.

Namespace: DigitalRune.Physics.ForceEffects
Assembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax
public Vector3F Velocity { get; set; }

Property Value

Type: Vector3F
The linear water velocity. The default is a (0, 0, 0).
Remarks
This vector can be used to create flowing water that drags objects in the velocity direction.
See Also