|  | SpriteNodeAnimationTime Property | 
            Gets or sets the normalized animation time.
            
 
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
 Syntax
Syntaxpublic float AnimationTime { get; set; }Public Property AnimationTime As Single
	Get
	Set
public:
property float AnimationTime {
	float get ();
	void set (float value);
}member AnimationTime : float32 with get, set
Property Value
Type: 
Single
            The normalized animation time where 0 marks the start of the animation and 1 marks the end 
            of the animation. The default value is 0.
            
 Exceptions
Exceptions Remarks
Remarks
            An 
ImageSprite can contain multiple animation frames. The normalized animation 
            time determines the current frame. (See 
PackedTexture for more information.)
            
 See Also
See Also