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DigitalRuneOcclusionBufferQuery Method
Tests the specified scene nodes against the occlusion buffer to check which scene nodes are visible. (Performs frustum culling, distance culling, occlusion culling, and shadow caster culling.)

Namespace: DigitalRune.Graphics.Rendering
Assembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax
public void Query(
	IList<SceneNode> nodes,
	RenderContext context
)

Parameters

nodes
Type: System.Collections.GenericIListSceneNode
In: The scene nodes that should be tested for visibility.
Out: The list of visible scene nodes. Occluded scene nodes are replaced with null entries.
context
Type: DigitalRune.GraphicsRenderContext
The render context.
Exceptions
ExceptionCondition
ArgumentNullExceptionnodes or context is .
See Also