| OcclusionBuffer Methods |
The OcclusionBuffer type exposes the following members.
| Name | Description | |
|---|---|---|
| Dispose |
Releases all resources used by an instance of the OcclusionBuffer class.
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| Dispose(Boolean) |
Releases the unmanaged resources used by an instance of the OcclusionBuffer
class and optionally releases the managed resources.
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| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsOccluder |
Determines whether the specified scene node acts as an occluder during occlusion culling.
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| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Query |
Tests the specified scene nodes against the occlusion buffer to check which scene nodes are
visible. (Performs frustum culling, distance culling, occlusion culling, and shadow caster
culling.)
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| Render(IListSceneNode, RenderContext) |
Clears the occlusion buffer and renders the specified list of occluders.
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| Render(IListSceneNode, SceneNodeRenderer, RenderContext) |
Clears the occlusion buffer and renders the specified list of occluders.
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| Render(IListSceneNode, LightNode, RenderContext) |
Clears the occlusion buffer and renders the specified list of occluders.
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| Render(IListSceneNode, LightNode, SceneNodeRenderer, RenderContext) |
Clears the occlusion buffer and renders the specified list of occluders.
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| ResetShadowCasters |
Resets state of the shadow casters.
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| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| VisualizeCameraBuffer |
Debugging: Visualizes a level of the camera's hierarchical Z buffer.
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| VisualizeLightBuffer |
Debugging: Visualizes a level of the light's hierarchical Z buffer. (Only valid when shadow
caster culling is used.)
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| VisualizeObject |
Debugging: Visualizes the occlusion query for the specified scene node.
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| VisualizeShadowCaster |
Debugging: Visualizes the occlusion query for the specified shadow caster.
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| VisualizeShadowVolume |
Debugging: Visualizes the occlusion query for the specified shadow volume.
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