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DigitalRuneIAnimationServiceStartAnimation Method (ITimeline, IEnumerableIAnimatableObject)
Starts an animation and applies it to the specified objects.

Namespace: DigitalRune.Animation
Assembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax
AnimationController StartAnimation(
	ITimeline animation,
	IEnumerable<IAnimatableObject> targetObjects
)

Parameters

animation
Type: DigitalRune.AnimationITimeline
The animation.
targetObjects
Type: System.Collections.GenericIEnumerableIAnimatableObject
The target objects that should be animated.

Return Value

Type: AnimationController
The AnimationController.
Exceptions
ExceptionCondition
ArgumentNullExceptiontargetObjects or animation is .
Remarks

The returned animation controller can be used to interactively control the animation.

If no AnimationTransition is specified explicitly, then SnapshotAndReplace will be used.

Important: When animations are started or stopped the animations do not take effect immediately. That means the new animation values are not immediately applied to the properties that are being animated. The animations are evaluated when the animation system is updated (see Update(TimeSpan)) and new animation values are written when ApplyAnimations is called.

The method UpdateAndApply can be called to immediately evaluate and apply the animation. But in most cases it is not necessary to call this method explicitly.

See Also