| PrismaticJointAngularConstraintImpulse Property |
Gets or sets the angular constraint impulse that was applied.
Namespace: DigitalRune.Physics.ConstraintsAssembly: DigitalRune.Physics (in DigitalRune.Physics.dll) Version: 1.10.0.0 (1.10.0.14427)
Syntax public override Vector3F AngularConstraintImpulse { get; }
Public Overrides ReadOnly Property AngularConstraintImpulse As Vector3F
Get
public:
virtual property Vector3F AngularConstraintImpulse {
Vector3F get () override;
}
abstract AngularConstraintImpulse : Vector3F with get
override AngularConstraintImpulse : Vector3F with get
Property Value
Type:
Vector3FThe angular constraint impulse in world space.
Implements
IConstraintAngularConstraintImpulseRemarks
This impulse was applied at the center of mass of BodyB. An
equivalent negative impulse was applied at the center of mass of
BodyA.
The constraint might also have applied a linear constraint impulse, see
LinearConstraintImpulse.
See Also