| SkeletonPoseIAnimatablePropertySkeletonPoseAnimationValue Property |
Gets or sets the animation value.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax SkeletonPose IAnimatableProperty<SkeletonPose>.AnimationValue { get; set; }
Private Property AnimationValue As SkeletonPose
Implements IAnimatableProperty(Of SkeletonPose).AnimationValue
Get
Set
private:
virtual property SkeletonPose^ AnimationValue {
SkeletonPose^ get () sealed = IAnimatableProperty<SkeletonPose^>::AnimationValue::get;
void set (SkeletonPose^ value) sealed = IAnimatableProperty<SkeletonPose^>::AnimationValue::set;
}
private abstract AnimationValue : SkeletonPose with get, set
private override AnimationValue : SkeletonPose with get, set
Property Value
Type:
SkeletonPoseThe animation value.
Implements
IAnimatablePropertyTAnimationValueRemarks
The value is the result of the animations running on the property. The property is only
valid if
IsAnimated is set.
See Also