| SkeletonPoseIAnimatablePropertyIsAnimated Property |
Gets or sets a value indicating whether this property is animated by the animation system.
Namespace: DigitalRune.Animation.CharacterAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax bool IAnimatableProperty.IsAnimated { get; set; }
Private Property IsAnimated As Boolean
Implements IAnimatableProperty.IsAnimated
Get
Set
private:
virtual property bool IsAnimated {
bool get () sealed = IAnimatableProperty::IsAnimated::get;
void set (bool value) sealed = IAnimatableProperty::IsAnimated::set;
}
private abstract IsAnimated : bool with get, set
private override IsAnimated : bool with get, set
Property Value
Type:
Boolean if this property has an animation value; otherwise,
.
Implements
IAnimatablePropertyIsAnimatedRemarks
This property is set by the animation system if animations are controlling the property.
The result of the animations are stored in AnimationValue.
Notes to Implementors: The property IsAnimated is optional.
It is not strictly required to store the value in derived types. The getter of the property
should throw a NotImplementedException if it is not implemented and the setter
of the property can be a nop ("no operation").
See Also