SkeletonPoseSkinningMatrices Property |
Namespace: DigitalRune.Animation.Character
This array contains one element per bone. The array element is the skinning matrix which is a matrix that transforms a position from bone space in the bind pose to model space in the animated model. This matrices are used for mesh skinning.
This property returns an internal array that is allocated when needed. Therefore, it is not recommended to modify the elements in this array!