| ManualClock Methods |
The ManualClock type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| OnTimeChanged |
Raises the TimeChanged event.
| |
| Reset |
Stops the clock and resets all times to 0.
| |
| Start |
Starts/resumes the clock.
| |
| Stop |
Pauses the clock.
| |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| Update |
Increases the time by the specified time span if the clock is running. (This method needs to
be called regularly.)
|
| Name | Description | |
|---|---|---|
| IGameClockResetDeltaTime |
Not supported.
|