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DigitalRuneCollisionAlgorithmHaveContact Method
Determines whether two collision objects are in contact.

Namespace: DigitalRune.Geometry.Collisions.Algorithms
Assembly: DigitalRune.Geometry (in DigitalRune.Geometry.dll) Version: 1.18.0.0 (1.18.2.14427)
Syntax
public bool HaveContact(
	CollisionObject objectA,
	CollisionObject objectB
)

Parameters

objectA
Type: DigitalRune.Geometry.CollisionsCollisionObject
The collision object A.
objectB
Type: DigitalRune.Geometry.CollisionsCollisionObject
The collision object B.

Return Value

Type: Boolean
if the objects are touching (or penetrating); otherwise .
Exceptions
ExceptionCondition
ArgumentNullExceptionobjectA is .
ArgumentNullExceptionobjectB is .
See Also