Click or drag to resize
DigitalRuneCollisionAlgorithm Methods

The CollisionAlgorithm type exposes the following members.

Methods
  NameDescription
Public methodComputeCollision
Computes the collision. - This method should only be used by CollisionAlgorithm instances!
Public methodEquals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetClosestPoints
Gets the closest points of two collision objects.
Public methodGetContacts
Gets the contact information of two possibly touching collision objects.
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetTimeOfImpact
Gets the time of impact between two moving objects.
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodHaveContact
Determines whether two collision objects are in contact.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Public methodUpdateClosestPoints
Performs a collision query to update the closest-point information in the contact set.
Public methodUpdateContacts
Performs a collision query to update the contact information in the contact set.
Top
See Also