public void Add( ref SkeletonPose value0, ref SkeletonPose value1, ref SkeletonPose result )
Public Sub Add ( ByRef value0 As SkeletonPose, ByRef value1 As SkeletonPose, ByRef result As SkeletonPose )
public: virtual void Add( SkeletonPose^% value0, SkeletonPose^% value1, SkeletonPose^% result ) sealed
abstract Add : value0 : SkeletonPose byref * value1 : SkeletonPose byref * result : SkeletonPose byref -> unit override Add : value0 : SkeletonPose byref * value1 : SkeletonPose byref * result : SkeletonPose byref -> unit
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