| SkeletonPoseTraitsMultiply Method |
Multiplies an animation value by a given factor.
Namespace: DigitalRune.Animation.TraitsAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public void Multiply(
ref SkeletonPose value,
int factor,
ref SkeletonPose result
)
Public Sub Multiply (
ByRef value As SkeletonPose,
factor As Integer,
ByRef result As SkeletonPose
)
public:
virtual void Multiply(
SkeletonPose^% value,
int factor,
SkeletonPose^% result
) sealed
abstract Multiply :
value : SkeletonPose byref *
factor : int *
result : SkeletonPose byref -> unit
override Multiply :
value : SkeletonPose byref *
factor : int *
result : SkeletonPose byref -> unit
Parameters
- value
- Type: DigitalRune.Animation.CharacterSkeletonPose
In: The value. - factor
- Type: SystemInt32
The factor. - result
- Type: DigitalRune.Animation.CharacterSkeletonPose
Out: The product of value and factor.
Implements
IAnimationValueTraitsTMultiply(T, Int32, T)Exceptions See Also