|  | SkeletonPoseTraitsMultiply Method | 
            Multiplies an animation value by a given factor.
            
 
Namespace: DigitalRune.Animation.TraitsAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
 Syntax
Syntaxpublic void Multiply(
	ref SkeletonPose value,
	int factor,
	ref SkeletonPose result
)
Public Sub Multiply ( 
	ByRef value As SkeletonPose,
	factor As Integer,
	ByRef result As SkeletonPose
)
public:
virtual void Multiply(
	SkeletonPose^% value, 
	int factor, 
	SkeletonPose^% result
) sealed
abstract Multiply : 
        value : SkeletonPose byref * 
        factor : int * 
        result : SkeletonPose byref -> unit 
override Multiply : 
        value : SkeletonPose byref * 
        factor : int * 
        result : SkeletonPose byref -> unit Parameters
- value
- Type: DigitalRune.Animation.CharacterSkeletonPose
 In: The value.
- factor
- Type: SystemInt32
 The factor.
- result
- Type: DigitalRune.Animation.CharacterSkeletonPose
 Out: The product of value and factor.
Implements
IAnimationValueTraitsTMultiply(T, Int32, T) Exceptions
Exceptions See Also
See Also