SkeletonPoseTraits Class |
Namespace: DigitalRune.Animation.Traits
The SkeletonPoseTraits type exposes the following members.
Name | Description | |
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SkeletonPoseTraits | Initializes a new instance of the SkeletonPoseTraits class |
Name | Description | |
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Add |
Adds the given animation values.
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BeginBlend |
Begins the interpolation of n animation values.
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BlendNext |
Blends the given animation value to the current value.
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Copy |
Copies the specified animation value.
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Create |
Creates an animation value. (If the animation value is a heap object, then method reuses any
previously recycled instance or allocates a new instance if necessary.)
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EndBlend |
Finalizes the interpolation of n animation values.
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Equals | (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Interpolate |
Performs a linear interpolation between two animation values.
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Invert |
Gets the inverse of an animation value.
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
Multiply |
Multiplies an animation value by a given factor.
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Recycle |
Recycles an animation value.
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Reset |
Resets the animation value of the given IAnimatablePropertyT.
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Set |
Sets the animation value of the given IAnimatablePropertyT.
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SetIdentity |
Gets the identity.
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ToString | Returns a string that represents the current object. (Inherited from Object.) |