| SkeletonPoseTraitsBeginBlend Method |
Begins the interpolation of n animation values.
Namespace: DigitalRune.Animation.TraitsAssembly: DigitalRune.Animation (in DigitalRune.Animation.dll) Version: 1.4.0.0 (1.4.1.14427)
Syntax public void BeginBlend(
ref SkeletonPose value
)
Public Sub BeginBlend (
ByRef value As SkeletonPose
)
public:
virtual void BeginBlend(
SkeletonPose^% value
) sealed
abstract BeginBlend :
value : SkeletonPose byref -> unit
override BeginBlend :
value : SkeletonPose byref -> unit
Parameters
- value
- Type: DigitalRune.Animation.CharacterSkeletonPose
Out: The start value of the blend operation.
Implements
IAnimationValueTraitsTBeginBlend(T)Exceptions See Also