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DigitalRuneInputSettingsRepetitionDelay Property
Gets or sets the repetition start delay for virtual key or button presses.

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
public TimeSpan RepetitionDelay { get; set; }

Property Value

Type: TimeSpan
The repetition start delay. The default value is 500 ms.
Remarks
If a key or button is held down for longer than the RepetitionDelay, the input service will start to generate virtual key/button presses at a rate defined by RepetitionInterval. (See IInputService for more info.)
See Also