| InputSettingsRepetitionDelay Property |
Gets or sets the repetition start delay for virtual key or button presses.
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public TimeSpan RepetitionDelay { get; set; }
Public Property RepetitionDelay As TimeSpan
Get
Set
public:
property TimeSpan RepetitionDelay {
TimeSpan get ();
void set (TimeSpan value);
}
member RepetitionDelay : TimeSpan with get, set
Property Value
Type:
TimeSpanThe repetition start delay. The default value is 500 ms.
Remarks
If a key or button is held down for longer than the
RepetitionDelay, the input
service will start to generate virtual key/button presses at a rate defined by
RepetitionInterval. (See
IInputService for more info.)
See Also