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DigitalRuneInputSettingsGamePadDeadZone Property
Gets or sets the type of gamepad dead zone processing that is used for analog sticks of the gamepads. (Not available in Silverlight.)

Namespace: DigitalRune.Game.Input
Assembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax
public GamePadDeadZone GamePadDeadZone { get; set; }

Property Value

Type: GamePadDeadZone
The type of dead zone processing. The default value is GamePadDeadZone.IndependentAxes.
See Also