| InputSettingsGamePadDeadZone Property |
Gets or sets the type of gamepad dead zone processing that is used for analog sticks
of the gamepads. (Not available in Silverlight.)
Namespace: DigitalRune.Game.InputAssembly: DigitalRune.Game.Input (in DigitalRune.Game.Input.dll) Version: 1.8.0.0 (1.8.0.14467)
Syntax public GamePadDeadZone GamePadDeadZone { get; set; }
Public Property GamePadDeadZone As GamePadDeadZone
Get
Set
public:
property GamePadDeadZone GamePadDeadZone {
GamePadDeadZone get ();
void set (GamePadDeadZone value);
}
member GamePadDeadZone : GamePadDeadZone with get, set
Property Value
Type:
GamePadDeadZone
The type of dead zone processing. The default value is
GamePadDeadZone.IndependentAxes.
See Also