| WaterNodeSkyboxReflection Property |
Gets or sets the skybox that is reflected.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public SkyboxNode SkyboxReflection { get; set; }
Public Property SkyboxReflection As SkyboxNode
Get
Set
public:
property SkyboxNode^ SkyboxReflection {
SkyboxNode^ get ();
void set (SkyboxNode^ value);
}
member SkyboxReflection : SkyboxNode with get, set
Property Value
Type:
SkyboxNodeThe skybox that is reflected.
Remarks
Usually, you will want to set a
PlanarReflection or a
SkyboxReflection, but not both. If both are set then the renderer can choose
one of them, or combine them (e.g. to blend to the skybox if some reflected rays are not
inside the planar reflection texture).
See Also