| WaterNodePlanarReflection Property |
Gets or sets the planar reflection.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public PlanarReflectionNode PlanarReflection { get; set; }
Public Property PlanarReflection As PlanarReflectionNode
Get
Set
public:
property PlanarReflectionNode^ PlanarReflection {
PlanarReflectionNode^ get ();
void set (PlanarReflectionNode^ value);
}
member PlanarReflection : PlanarReflectionNode with get, set
Property Value
Type:
PlanarReflectionNodeThe planar reflection.
Remarks
Usually, you will want to set a
PlanarReflection or a
SkyboxReflection, but not both. If both are set then the renderer can choose
one of them, or combine them (e.g. to blend to the skybox if some reflected rays are not
inside the planar reflection texture).
See Also