| WaterNodeDepthBufferWriteEnable Property |
Gets or sets a value indicating whether the water surface is rendered into the depth buffer.
Namespace: DigitalRune.Graphics.SceneGraphAssembly: DigitalRune.Graphics (in DigitalRune.Graphics.dll) Version: 1.2.0.0 (1.2.1.14562)
Syntax public bool DepthBufferWriteEnable { get; set; }
Public Property DepthBufferWriteEnable As Boolean
Get
Set
public:
property bool DepthBufferWriteEnable {
bool get ();
void set (bool value);
}
member DepthBufferWriteEnable : bool with get, set
Property Value
Type:
Boolean if the water surface is rendered into the depth buffer; otherwise,
if the water does not change the depth buffer. The default value is
.
See Also